Synopsis
Southern Shakedown is a first-person shooter. A crime syndicate has hijacked a South African apartment building, and the police will not act. You play a lone vigilante who takes the building back one floor at a time.
Each floor is a level. You start with only a pistol and a little ammo, loot weapons from fallen enemies, and carry them up to the next floor: rifles, shotguns, and a cricket bat. Walls can be broken to open new paths, explosive barrels can be turned on enemies, and bosses wait on later floors. A timer runs on every floor, and dying sends you back to the start with nothing.
The game looks at real problems in South African communities: building hijackings, organised crime, gun violence, and losing faith in the justice system. A cel-shaded art style keeps it from glorifying the violence. It draws on Hotline Miami and Max Payne.


